Please use this identifier to cite or link to this item:
https://doi.org/10.48548/pubdata-1562
Full metadata record
Field | Value |
---|---|
Original Title | Virtual Reality Job Interview Training – English |
DOI | 10.48548/pubdata-1562 |
Handle | 20.500.14123/1640 |
Kinds of Data | Programs and Applications |
Resource Type | Dataset |
Creator | Escher, Yannik A. ![]() ![]() Petrowsky, Hannes M. ![]() ![]() Kuhl, Poldi ![]() ![]() Loschelder, David D. ![]() ![]() |
Description of the Dataset | The resource is an immersive Virtual Reality (VR) training program designed to support individuals at various stages of their career journey, including students, graduates, and early-career professionals. The training focuses on developing critical communication skills, managing anxiety, and learning effective techniques for answering interview questions. By offering a safe and interactive environment, the VR training enables participants to gain practical experience and confidence in navigating job interviews. Thus, using state-of-the-art VR technology, this training serves as a robust tool for applied learning, empowering users to approach job interviews with confidence and competence. The training is semi-automated. A human instructor is necessary to guide the interviewee through the interview. The training includes classic interview questions, scenario-based vignette questions, salary negotiation simulations, and follow-up questions to customize the experience based on participant responses. The VR format provides a virtually mediated setting, allowing learners to practice interview scenarios in an engaging and realistic manner. The training was empirically validated through a multi-wave intervention study with a control condition, involving 114 participants. The results demonstrated its effectiveness in enhancing participants' preparedness for job interviews and reducing interview-related anxiety. |
Methods | Programming / Script-based data collection |
Keywords | Virtual Reality; Bewerbungsgespräch; Simulation; Training; Programm; Kompetenz; Kompetenzentwicklung; Angewandtes Lernen; E-Learning; Kommunikation; Virtual Reality; Job Interview; Simulation; Training; Programme; Competence; Competence Development; Applied Learning; E-Learning; Communication |
Thematic Classification | Digitales Lernen |
Faculty / department | Fakultät Management und Technologie Fakultät Bildung |
Language of the Resource | English |
Geolocation | No information |
Time Period of the Creation of the Dataset | 2022 - 2023 |
Notes | The VR training was developed using Unity and C#, and was optimized for execution on Windows, with compatibility for Oculus Quest 2 and Meta Quest 3. A detailed manual is provided for setup and installation, along with a guide for conducting the interviews to ensure ease of use and smooth implementation. |
Date of Availability | 2025-02-12T10:41:51Z |
Date of issue | 2025-02-12 |
Archiving Facility | Medien- und Informationszentrum (Leuphana Universität Lüneburg ![]() |
Publication Year | 2025 |
Published by | Medien- und Informationszentrum, Leuphana Universität Lüneburg |
Related Resources
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
DigiTaL_JobInterviewTraining_en.7z License: ![]() open-access | Unzip the file package before using it. | 15.28 GB | Unknown | View/Open |
DigiTaL_InstructionManual.pdf License: ![]() open-access | 1.43 MB | Adobe PDF | View/Open |
Superordinate Data Collection: Job Interview Training in Virtual Reality
Field | Value |
---|---|
Academic Discipline | Humanities and Social Sciences |
Associated Project | DigiTaL - Teilprojekt 01: Virtuelle Realitäten zur Kompetenzentwicklung und Reflexion |
Project Leader | Loschelder, David D. ![]() ![]() Kuhl, Poldi ![]() ![]() |
Participating Researchers | Escher, Yannik A. ![]() ![]() Petrowsky, Hannes M. ![]() ![]() |
Funded by | Stiftung Innovation in der Hochschullehre |
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